package Legend.StrRes is

   Please_Input_Action_Code : UTF8_String := "請輸入動作編號(0..2):";
   Please_Input_Scene_Code : UTF8_String := "請輸入場景編號:";
   Please_Select_Attack_Direction : UTF8_String := "請選擇攻擊方向";
   Confirm_Fight : UTF8_String := "是否與之過招?";
   Confirm_Hire  : UTF8_String := "是否要求加入?";
   Confirm_Sleep : UTF8_String := "是否休息?";
   Confirm_Change_Sex : UTF8_String := "修習此武功需先自宮,是否自宮";
   Confirm_Change_Book_Owner : UTF8_String := "此秘笈已經有人修習，是否換人修習";
   Confirm_Change_Equip_Owner : UTF8_String := "此物品已有人裝備，是否換人裝備?";
   Your_Team_Is_Full : UTF8_String := "你的隊伍已滿";
   Your_Morality : UTF8_String := "你的當前道德:";
   Your_Fame : UTF8_String := "你的當前聲望:";
   Please_Select_War_Team : UTF8_String := "請選擇參戰英雄";
   Learnd : UTF8_String := "学会";
   Inc_Wise : UTF8_String := "資質加";
   Battle_Fail : UTF8_String := "戰鬥失敗";
   Battle_Win  : UTF8_String := "戰鬥勝利";
   Humen : UTF8_String := "人";
   Boat  : UTF8_String := "船";
   Number : UTF8_String := "數量";
   Learned_Kongfus : UTF8_String := "所會武功";
   Not_Match_Study_Require : UTF8_String := "不適合修習此物品";
   Not_Match_Equip_Require : UTF8_String := "不適合裝備此物品";
   Who_Will_Study : UTF8_String := "誰要修習";
   Who_Will_Apply : UTF8_String := "誰要使用";
   Who_Will_Equip : UTF8_String := "誰要裝備";
   Who_Will_Cure : UTF8_String := "誰要使用醫術";
   Who_Need_Cure : UTF8_String := "要醫治誰";
   Who_Will_Detoxify : UTF8_String := "誰要替人解毒";
   Who_Need_Detoxify : UTF8_String := "替誰解毒";
   Levelup_Hint : UTF8_String := "升級了";
   Levelup_To   : UTF8_String := "升到第";
   Level        : UTF8_String := "級";
   Study : UTF8_String := "修習";
   Product : UTF8_String := "煉出物品";
   Gain_Item : UTF8_String := "得到物品";
   Gain_Exp  : UTF8_String := "獲得經驗值";
   Success : UTF8_String := "成功";
   Skill_Names : UTF8_String := "內力武力輕功防禦" & 
   "生命醫療使毒解毒" & "挙掌劍術刀術暗器";
   Are_You_Happy_To_These_Attrs : UTF8_String := "這樣的屬性滿意嗎?(Y/N)";
   Please_Input_Your_Name : UTF8_String := "請輸入您的姓名：";
   Input_IME_Code : UTF8_String := "(注音):";

   package Shopping is
      Welcome : constant := 2974;
      Prompt_Lack_Of_Money : constant := 2975;
      Byebye  : constant := 2976;
   end Shopping;

   package Numbers is

      subtype Number_Literal is UTF8_String(1..3);
      
      One_To_Ten : constant array(1 .. 10) of Number_Literal := (
         "一", "二", "三", "四", "五", "六", "七", "八", "九", "十"
         );


   end Numbers;

   package Select_Hero_Menus is
      End_Select : UTF8_String := "結束";
   end Select_Hero_Menus;

   package World_Menus is
      Sys_Load  : UTF8_String := "讀檔";
      Sys_Save  : UTF8_String := "存檔";
      Sys_Exit  : UTF8_String := "退出";
      Cure  : UTF8_String := "醫療";
      Jiedu : UTF8_String := "解毒";
      State : UTF8_String := "狀態";
      Item  : UTF8_String := "物品";
      Fire  : UTF8_String := "離隊";
      Sys   : UTF8_String := "系統";
      Go    : UTF8_String := "前往";
   end World_Menus;

   package Room_Menus is
      Cure  : UTF8_String := "醫療";
      Jiedu : UTF8_String := "解毒";
      State : UTF8_String := "狀態";
      Item  : UTF8_String := "物品";
      Go    : UTF8_String := "離開";
   end Room_Menus;

   package War_Menus is

      Move : UTF8_String := "移動";
      Attack : UTF8_String := "攻擊";
      Poison : UTF8_String := "用毒";
      Jiedu : UTF8_String := World_Menus.Jiedu;
      Cure : UTF8_String := World_Menus.Cure;
      Item : UTF8_String := World_Menus.Item;
      Wait : UTF8_String := "等待";
      State : UTF8_String := "狀態";
      Rest : UTF8_String := "休息";
      Auto : UTF8_String := "自動";

   end War_Menus;

   package Dead_Menus is
      Load_Record : UTF8_String := "載入進度";
      Exit_Game   : UTF8_String := "離開睡覺去";
   end Dead_Menus;

   package Hero_State is
      Stamina       : UTF8_String := "體力";
      HP            : UTF8_String := "生命";
      MP            : UTF8_String := "內力";
      Exp           : UTF8_String := "經驗";
      Level         : UTF8_String := "等級";
      Equip         : UTF8_String := "裝備";
      Weapon        : UTF8_String := "武器";
      Armor         : UTF8_String := "防具";
      Learning_Item : UTF8_String := "修煉物品";
      Require_Exp   : UTF8_String := "所需經驗";
      Attack        : UTF8_String := "攻擊";
      Defense       : UTF8_String := "防禦";
      Movement      : UTF8_String := "輕功";
      Cure          : UTF8_String := "醫療能力";
      Poison        : UTF8_String := "用毒能力";
      Detoxify      : UTF8_String := "解毒能力";
      Fist          : UTF8_String := "拳掌功夫";
      Sword         : UTF8_String := "御劍能力";
      Blade         : UTF8_String := "耍刀技巧";
      Concealed     : UTF8_String := "暗器技巧";
      Special       : UTF8_String := "特殊兵器";
      Weakness      : UTF8_String := "中毒程度";

      Levelup       : UTF8_String := "升級";

   end Hero_State;

end Legend.StrRes;
